#ifndef _C_GL_PIXEL_SHADER_H_
#define _C_GL_PIXEL_SHADER_H_

#include "../interface/I_api_PixelShader.h"

class C_gl_PixelShader: public I_api_PixelShader
{
	friend class C_gl_Device;

	int m_Id;

	C_gl_PixelShader(int nId) { m_Id = nId; }

public:
	C_gl_PixelShader() { m_Id = 0; }
	~C_gl_PixelShader(){ m_Id = 0; }

	virtual void * Get() { return (void *) &m_Id; }
};

#endif